Dominions 5 GAMEDEX

Mad Merman

Mad Merman (idle)Mad Merman (attacking)

Under the influence of the Void, people dream of strange and mind-defying places. Most men under the influence of the strange Dreams of R'lyeh will sooner or later lose their minds. These Mad Ones no longer hear the Dreams, but have received the blessing of a refined mind. They intuitively know the will of the Void and act accordingly. In other words, they don't act at all unless led by mages or other madmen.

Unit Data

Recruitment

  • Gold Cost 1
  • Resource Cost 1
  • Upkeep / Turn (Monthly) 0.07
  • Upkeep / Year 1

Combat Stats

  • Hit Points 10
  • Size 2
  • Protection, Head 1
  • Protection, Body 1
  • Magic Resistance 6
  • Morale 50
  • Strength 10
  • Attack Skill 8
  • Defense Skill 7
  • Precision 8
  • Combat Speed 22
  • Encumbrance 3

Special Properties

  • amphibian 1
  • insane 50
  • landshape Mad Merman
  • magicbeing 1

Commander Data

  • Leadership 40
  • Magical Leadership 10
  • Random Magic Paths

Magic Item Slots

  • hand 2
  • head 1
  • body 1
  • foot 0
  • misc 2

Unequipped Stats

  • Protection, Natural 1
  • Attack (Base) 8
  • Defense (Base) 8
  • Encumbrance (Base) 3

  • Map Movement 12
  • Weapon 1 Fist