Dominions 5 GAMEDEX

Sauromancer

Sauromancer (idle)Sauromancer (attacking)

The Order of the Sauromancers is a secretive one and only after passing three rites of initiation is one considered a full member of the Order. In the last initiation, the Rite of Three Gates, a Reborn enters the Underworld and immerses himself in the black waters of that dark Realm. If he returns, he is given a crown and full authority as a Sauromancer. The Sauromancers discovered the secrets of dark magic in ancient times and the magic of Death was prudently practiced during these times. However, when Ermor stole the secrets of life and death and perverted them, the Sauromancers knew that swift destruction would soon follow. They decided to aid the priests of C'tis with advice and prepare the kingdom for the coming catastrophe. Sauromancers are very powerful Death mages with some skill in Nature magic as well as other magic paths. The immersion in the black waters of the Underworld gives them great resistance to poisons and almost impervious hides.

Unit Data

Recruitment

  • Nations EA C'tis - Lizard Kings
  • Unit Type commander
  • Gold Cost 210
  • Resource Cost 1
  • Upkeep / Turn (Monthly) 14.00
  • Upkeep / Year 168

Combat Stats

  • Hit Points 12
  • Size 2
  • Protection, Head 14
  • Protection, Body 10
  • Magic Resistance 17
  • Morale 10
  • Strength 10
  • Attack Skill 8
  • Defense Skill 8
  • Precision 10
  • Combat Speed 9
  • Encumbrance 4

Special Properties

  • coldblood 1
  • poisonres 10
  • swampsurvival 1
  • swimming 1

Commander Data

  • Leadership 10
  • Nature Magic 1
  • Death Magic 3
  • Random Magic Paths +1 (100%), +1 (10%)

Magic Item Slots

  • hand 2
  • head 1
  • body 1
  • foot 1
  • misc 2

Unequipped Stats

  • Protection, Natural 10
  • Attack (Base) 8
  • Defense (Base) 8
  • Encumbrance (Base) 4

  • Map Movement 12
  • Weapon 1 Claw
  • Armor 1 Crown