Dominions 5 GAMEDEX

Karapan

Karapan (idle)Karapan (attacking)

Turan society has been stratified since the arrival of the Abysians. A few families of pure blood have made themselves priest-mages and jealously guard their privileges. The priest-mages of these families are known as Magi. The Karapan is a Turan Magus of the old Daevic cult. They worship the Daevas and have used tainted magic since before the forming of Ragha. They still use Blood and Death magic in conjunction with Fire magic. To the Karapan, the flames must be fed the flesh and blood of the living in order to gain power.

Unit Data

Recruitment

  • Nations LA Ragha - Dual Kingdom
  • Unit Type commander
  • Gold Cost 100
  • Resource Cost 1
  • Upkeep / Turn (Monthly) 3.33
  • Upkeep / Year 40

Combat Stats

  • Hit Points 11
  • Size 2
  • Protection, Head 0
  • Protection, Body 0
  • Magic Resistance 13
  • Morale 10
  • Strength 13
  • Attack Skill 10
  • Defense Skill 9
  • Precision 8
  • Combat Speed 11
  • Encumbrance 3

Special Properties

  • fireres 15
  • heatrec 0
  • holy 1
  • mountainsurvival 1
  • wastesurvival 1

Commander Data

  • Leadership 10
  • Holy Magic 1
  • Fire Magic 1
  • Random Magic Paths +1 (100%)

Magic Item Slots

  • hand 2
  • head 1
  • body 1
  • foot 1
  • misc 2

Unequipped Stats

  • Protection, Natural 0
  • Attack (Base) 10
  • Defense (Base) 9
  • Encumbrance (Base) 3

  • Map Movement 12
  • Weapon 1 Dagger
  • maxage 45