Dominions 5 GAMEDEX

Dastur

Dastur (idle)Dastur (attacking)

Turan society has been stratified since the arrival of the Abysians. A few families of pure blood have made themselves priest-mages and jealously guard their privileges. The priest-mages of these families are known as Magi. The Dastur is a Turan High Magus of the old Daevic cult. They worship the Daevas and have used tainted magic since before the forming of Ragha. They still use Blood and Death magic in conjunction with Fire magic. To the Dastur, the flames must be fed the flesh and blood of the living in order to gain power. The Zaotar and the Dastur share power and influence in the courts of the Shahs. The two priestly orders despise each other and bickering and plotting for power is common in the courts. For a Shah to be inaugurated, a High Magus must be present and the two orders compete for the right to perform the rituals of inaugurating a Shah to office.

Unit Data

Recruitment

  • Nations LA Ragha - Dual Kingdom
  • Unit Type commander
  • Gold Cost 215
  • Resource Cost 1
  • Upkeep / Turn (Monthly) 7.17
  • Upkeep / Year 86

Combat Stats

  • Hit Points 11
  • Size 2
  • Protection, Head 0
  • Protection, Body 0
  • Magic Resistance 13
  • Morale 10
  • Strength 13
  • Attack Skill 10
  • Defense Skill 9
  • Precision 8
  • Combat Speed 11
  • Encumbrance 3

Special Properties

  • fireres 15
  • heatrec 1
  • holy 1
  • mountainsurvival 1
  • wastesurvival 1

Commander Data

  • Leadership 40
  • Holy Magic 2
  • Fire Magic 1
  • Death Magic 1
  • Blood Magic 1
  • Random Magic Paths +1 (100%)

Magic Item Slots

  • hand 2
  • head 1
  • body 1
  • foot 1
  • misc 2

Unequipped Stats

  • Protection, Natural 0
  • Attack (Base) 10
  • Defense (Base) 9
  • Encumbrance (Base) 3

  • Map Movement 12
  • Weapon 1 Dagger
  • maxage 45