Dominions 5 GAMEDEX

Telkhine (Lysagora)

Telkhine (idle)Telkhine (attacking)

When Therodos was destroyed and the Telkhines slain or imprisoned, Lysagora and her sister was spared. When their father Demonax began to study stygian magic their mother warned him against the dangers, but he would not listen. Makelo tried to find another field of study, but only her daughters followed her example, and the Telkhine kingdom was afflicted first by the Telkhine Malediction and then by divine punishment and utter destruction. When Therodos was swallowed by the sea Makelo disappeared. Lysagora hid beneath the waves in the ruins of the shattered kingdom. But then the ghosts rose and Lysagora found herself worshipped by spectres of the ancient world. Lysagora led the human ghosts and a few scattered sea daimones in an attempt to rebuild Therodos, but then a God awoke and whispered promises of a reborn kingdom returned to its former glory. Lysagora practiced the healing magic of her mother, but she was influenced by her father and did not entirely avoid stygian magic. However, she took no part in the Telkhine Malediction and she doesn't spread poison like her imprisoned kin. Lysagora is a Telkhine and is able to change her shape. In her demonic form she appear with dog head and flippers instead of hands and her powers over storms and the sea are increased. In human shape her skills in forging are increased.

Unit Data

Recruitment

  • Unit Type hero (unique)

Combat Stats

  • Hit Points 39
  • Size 4
  • Protection, Head 1
  • Protection, Body 1
  • Magic Resistance 18
  • Morale 30
  • Strength 17
  • Attack Skill 12
  • Defense Skill 11
  • Precision 12
  • Combat Speed 14
  • Encumbrance 1

Special Properties

  • amphibian 1
  • autohealer 1
  • holy 1
  • mastersmith 1
  • poisonres 15
  • shapechange Telkhine (Lysagora)
  • shockres 15

Commander Data

  • Leadership 120
  • Undead Leadership 80
  • Magical Leadership 40
  • Holy Magic 2
  • Air Magic 3
  • Water Magic 3
  • Earth Magic 3
  • Nature Magic 2
  • Death Magic 2
  • Random Magic Paths
  • sailingshipsize 999
  • sailingmaxunitsize 4

Magic Item Slots

  • hand 2
  • head 1
  • body 1
  • foot 1
  • misc 2

Unequipped Stats

  • Protection, Natural 1
  • Attack (Base) 12
  • Defense (Base) 12
  • Encumbrance (Base) 1

  • Map Movement 20
  • Weapon 1 Fist
  • startage 550
  • maxage 1000
  • heroarrivallimit 25