Dominions 5 GAMEDEX

Marshmaster

Marshmaster (idle)Marshmaster (attacking)

With the Fall of Ermor, necromantic magic lost some of its appeal. The Sauromancers withdrew into the Temple Marsh and began to study other paths of magic. The Marshmasters still have some necromantic skills, but they also follow the paths of Nature and Water magic. They have partial resistance to poison.

Unit Data

Recruitment

  • Nations MA C'tis - Miasma
  • Unit Type commander
  • Gold Cost 235
  • Resource Cost 1
  • Upkeep / Turn (Monthly) 15.67
  • Upkeep / Year 188

Combat Stats

  • Hit Points 11
  • Size 2
  • Protection, Head 5
  • Protection, Body 5
  • Magic Resistance 16
  • Morale 10
  • Strength 10
  • Attack Skill 9
  • Defense Skill 9
  • Precision 10
  • Combat Speed 9
  • Encumbrance 4

Special Properties

  • coldblood 1
  • poisonres 10
  • swampsurvival 1
  • swimming 1

Commander Data

  • Leadership 10
  • Water Magic 1
  • Nature Magic 2
  • Death Magic 2
  • Random Magic Paths +1 (100%), +1 (10%)

Magic Item Slots

  • hand 2
  • head 1
  • body 1
  • foot 1
  • misc 2

Unequipped Stats

  • Protection, Natural 5
  • Attack (Base) 9
  • Defense (Base) 9
  • Encumbrance (Base) 4

  • Map Movement 12
  • Weapon 1 Claw